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	<title>Sean A Sullivan : Web Developer, Marketing Enthusiast, Musician</title>
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		<title>Ecstacy Dynamic Motion &#8211; Animation Tool</title>
		<link>http://www.seanasullivan.com/2009/03/ecstacy-dynamic-motion-animation-tool/</link>
		<comments>http://www.seanasullivan.com/2009/03/ecstacy-dynamic-motion-animation-tool/#comments</comments>
		<pubDate>Thu, 26 Mar 2009 16:02:56 +0000</pubDate>
		<dc:creator>Sean Sullivan</dc:creator>
				<category><![CDATA[development]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[physics]]></category>

		<guid isPermaLink="false">http://www.seanasullivan.com/?p=261</guid>
		<description><![CDATA[Chris Calef&#8217;s company, Broke Ass Games has created a new product called Ecstacy to be used for making animations for game and video products. At Broke Ass they&#8217;re focusing on making this tool attainable for the indie game developer, which sets it apart from similar products on the market. The video he has posted on [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.greatgamesexperiment.com/user/Chris%20Calef">Chris Calef</a>&#8217;s company, <a href="http://www.brokeassgames.com">Broke Ass Games</a> has created a new product called Ecstacy to be used for making animations for game and video products.  At Broke Ass they&#8217;re focusing on making this tool attainable for the indie game developer, which sets it apart from similar products on the market.  The video he has posted on YouTube is very telling of what this can do.  Looks very cool!  Video after the&nbsp;jump.</p>
<p><span id="more-261"></span></p>
<blockquote><p>We certainly didn&#8217;t invent this dynamic motion thing here at Broke Ass.  There&#8217;s definitely a name or two of companies out there in the industry doing the same thing we&#8217;re talking about, but the difference is they&#8217;re not providing it to the little&nbsp;guy.</p></blockquote>
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